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16 Game Reviews

4 w/ Responses

Keep it up

It's great to see a newcomer to the scene.
A few suggestions:
To prevent cheating add
onClipEvent(mouseDown){
gotoAndStop(fail)
}
At the moment, clicking and dragging across the walls allows the player to cheat.

Although it doesn't matter at the moment, always optimize your vector shapes. In flash, select your shape and go to Modify>>Shape>>Optimize

Don't dwell in such simple games for too long. Challenge yourself-make a game that is one step above what you think you can make and learn from there.

-Ian

Marsupial responds:

lol i know

thanks for the code

jim gonna try adding movie clips to make it more like a mouse avoider not ust a maze

Filters

Even though you have the FPS set to 30, this is the maximum flash will allow the game to run. The game is running slowly because you have way too many filters applied. Filters are an artistic accent and shouldn't be used excessively. I made that mistake with my first few games.
You also need a new game engine. I'm guessing the code isn't all yours. Although making your own code is very tedious, it is also very rewarding. You can implement new features very easily and you will learn through struggles.
Keep trying, and try out the flash forum with well educated code questions, they're there to help.
-Ian

Woop!

Amazing work, the reviewer before me obviously has something up his ass, and has never worked in flash. The 3D was absolutely amazing. The gameplay was fluid and the sound effects were first rate. Keep up the great work.

Good

Are you checking hit with a 360 for loop? If so, thats whats causing lag. I like how the position of the hit dictates the rotation and speed but its causing lag. In the loop, if thats what you're using, i would change the increment to +=2 instead of just ++. But then again that tip is useless if thats not what you're using =-]. Good game though, keep it up.

Easy fix

You put no heart into the game and therefore should not have submitted it. Next time instead of saying your game sucks try looking for a solution to its problems.

On main timeline:

onMouseDown = function () {
gotoAndStop("deathscreen")
};

So when you click you die.

TJN001 responds:

thanks. i guess i wasnt thinking. this was more of a test to a more serious maze type game.

pretty cool

one suggestion, raise the framerate, and lower the increment at which the homerhead moves. It makes the game run faster
keep it up.

Aprime responds:

na :) add me to favs

cant wait to see it on frontpage

do it again do it again!!!
(sequel)
starting now
i want more

great work!

one problem. your dynamic camera--give it some lag, its too bumpy. if you offest its movement speed, itll reduce the bounce you get.
great work though, absoultely amazing

Ian @PCpr0gramer

Age 39, Male

Game Design

Joined on 2/4/06

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